1.e4
This is a tactical game. I try to steer all of my e4 opponents into the dragon, which I know moderately deep.
1. ... c5
2. Nf3 Nc6
3. c3

3. ... e6
4. d4 d5
5. e5

5. ... Nge7
6. Bg5 Qb6
7. Qc2 Nf5
8. b3

8. ... cxd4
9. cxd4 Nfxd4
10. Nxd4 Qxd4
11. Bb5 Qxe5+

12. Be3 Bd7
The Bd7 prevents Bxc6 bxc Qxc forking the King and rook.
13. Bxc6 Bxc6
14. Qc3
He wants to exchange Queens, why I don't know. I have the better center so trading is ok, but I wasn't in the mood for it. Even better yet, I can exchange my dark Bishop for his rook (Bb4, QxB QxR) but I didn't see it.
14. ... Qe4
15. 0-0 Bb4
16. Qxg7

16. ... 0-0-0
17. Qd4
Ok, he has forced the Queen exchange.
17. ... Qxd4
18. Bxd4 Rhg8
19. f4

I am going to GAMBIT a rook!
19. ... f6
20. a3 Bd6
21. Bxf6 d4
22. Bxd8
He bought it hook, line and sinker.
22. ... Rxg2+

Now the Windmill structure is set. Every time the rook moves into position it is check and then when the rook moves out of position it is check. The rook can eat anything and everything in its path.
23. Kh1 Ra2+
24. Kg1 Rxa1
My opponent tries to save his Bishop instead of trying to get the king out of the Windmill.
25. Bf6 Ra2
I have the windmill structure again.
26. Bxd4
My opponent eats a pawn and the windmill strikes again.

27. Kh1 Rd2+
28. Kg1 Rxd4
29. Nc3 Bc5
Positioning my Bishop for the kill.
30. b4
He doesn't like my bishop there and trys to kick it, but has forgotten about discovered checks
30. ... Rxb4+

Black only has one legal move, to block with a rook. His position is hopeless and he resigns.
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